Mech Mayhem: Original Science-Fiction Storytelling
The following is a series of original characters, dialogue, and quest designs for an imaginary mech-based science fiction game. *** I....
Interactive Narrative: Tales from the Borderlands Episode Outline & Scene Sample
The following is an episode outline and a scene sample I created for the Telltale game Tales from the Borderlands, set in Gearbox's...
Mission Design: My Sister's Keeper (Elder Scrolls V: Skyrim)
I designed a mission in the world of The Elder Scrolls V: Skyrim. You may download a well-formatted PDF here or read the plain text...
Part 2: Game Story Dialogue: THE GIFT (set in Dragon Age universe)
This work is dialogue for a speculative origin story for the transgender character Cremisius Aclassi, utilizing the details of BioWare’s...
Part 1: Game Story Outline: THE GIFT (set in Dragon Age universe)
This work is a speculative origin story for the character Cremisius Aclassi, utilizing the details of BioWare’s Dragon Age universe as a...
Story Overview - MAGNOLIA
This is the current story overview for my game team's poetic experience, Magnolia (formerly For Magnolia). Concept art from our talented...
V.3 Dialogue & Selected Descriptions of Collectibles in RELIC / Team Synaptic Sugar
After receiving an in-depth tutorial on the importance of showing rather than simply telling from narrative team lead Robert Gervais, I...
V.2 Selected Descriptions of Collectibles in RELIC / Team Synaptic Sugar
This is the second iteration of the Malis relics in RELIC. ------------------------------------------------------------------------------...
V.1 Selected Descriptions of Collectibles in RELIC / Team Synaptic Sugar
Sam Ward, protagonist Art Team: Jessica Parker, Jenalle Mae, Jyin Zhao, Scottland Reed, Alex Ginter, AJ Woof, Gonzalo Cano, Carlos Ortega...
BROKEN - Worldbuilding & Story Development of an Original RPG
I designed the original version of this digital RPG under the working title Within, but the final product written here is a collaboration...