Character Design: Marvin Attleboro, Loyal Space Clown
PRIMARY CHARACTER Trickster; Ally Character Overview: MARVIN is a seasoned Martian clown (NPC) who has performed in Sappho’s...
Nine Act Story Structure Analysis for Dragon Age: Origins - Act II
This entry is the second in a series of nine entries about David Siegel's Nine Act Story structure as it applies to Dragon Age: Origins,...
Nine Act Story Structure Analysis for Dragon Age: Origins - Act 0 & Act I
This entry is the first in a series of nine entries about David Siegel's Nine Act Story structure as it applies to Dragon Age: Origins, a...
Making Games & Having Fun!
After consulting with one of my three game project instructors about ways to get energized this semester, I have decided to focus only on...
TEAM FORTRESS 2 ADAPTATION
Genre: Strategy Boardgame (adaptation) For this project, I created a boardgame adaptation of a King of the Hill map in Team Fortress 2....
The Perceived Value of Family & Children in Video Games
Aristotle defines the "tragic hero" as one who: - evokes a sense of pity or fear leading to catharsis - receives undeserved misfortune -...
Transferring Female Fairy Tale Villains to Games
In my varied gaming career, I have noticed one common character type in particular (although there are of course many, many game tropes)....
Character Design: Delphine the White, Spurned Necromancer
“You’re welcome to make your assumptions, dear girl. But where necromancy is concerned, I wouldn’t recommend it.” Character Personality &...