GDC Game Narrative Summit Talk Featured in Rolling Stone/Glixel
Many thanks to Rolling Stone and Glixel for covering my Game Developers Conference Game Narrative Summit talk on elevating existing...
Speaker at GDC 2018: Two Additional Presentations
In addition to delivering a solo talk at the GDC Game Narrative Summit this year (Beyond the Blue-Skinned Space Babe), I will also be...
Interactive Narrative: Tales from the Borderlands Episode Outline & Scene Sample
The following is an episode outline and a scene sample I created for the Telltale game Tales from the Borderlands, set in Gearbox's...
Interactive Narrative: The Legend of Lantern Lake for Tyto Online (Immersed Games)
Meet Regina Cohen, the head librarian at the Espeth Library in Tyto Online, Immersed Games' educational sci-fi MMORPG on which I work as...
Narrative Guide Samples for Storybook Artists - MAGNOLIA
In Magnolia, we are creating pages from a children's book as transitions between levels and to subtly convey the underlying narrative....
Part 2: Game Story Dialogue: THE GIFT (set in Dragon Age universe)
This work is dialogue for a speculative origin story for the transgender character Cremisius Aclassi, utilizing the details of BioWare’s...
Part 1: Game Story Outline: THE GIFT (set in Dragon Age universe)
This work is a speculative origin story for the character Cremisius Aclassi, utilizing the details of BioWare’s Dragon Age universe as a...
Creative Team & Level Design - MAGNOLIA
This entry is pre-presentation piece that I wrote for my game team's blog, which can be viewed here. *** Over the past few weeks, the...
Lecture at DigiPen on Audio & Narrative Team Collaboration
Today, sound designer Justin Jacox and I gave a talk on audio and narrative team collaboration to game design students at DigiPen...
Narrative Design Panelist & 3 Games Featured at Seattle Transmedia & Independent Film Festiv
This past weekend, the following three games on which I worked were featured at the event: Relic, Miraculous, and Lightmare. In addition,...