New Position: Game Writer at Ridgeline Game (EA)
New job announcement -- joining the team at Ridgeline Games (EA) as a Game Writer!
Interactive Narrative: "Trial By Fire" for Chapters
Just when you think your neighborhood is safe, someone burns creepy symbols into your lawn...good thing your sexy new neighbor (and sweet...
Interactive Narrative: "The Dark Ones" for Chapters
Vampires, sirens, and angels, oh my! After months of leading up this interactive novel adaptation as its narrative designer, I'm thrilled...
Interactive Narrative: "Tempting the Bodyguard" for Chapters
One of my favorite romance novel tropes is a bodyguard worth swooning for, so I was delighted to get to work as a narrative designer on...
Interactive Narrative: "Tempting Fate" for Chapters
Childhood sweethearts can provide nice memories, but it's more complicated when the past comes crashing into the present. To discover...
Interactive Narrative: "Unfixable" for Chapters
Fancy whisking yourself away to scenic Dublin to snap gorgeous photos and mend your broken heart? Then Unfixable, an interactive novel...
Mech Mayhem: Original Science-Fiction Storytelling
The following is a series of original characters, dialogue, and quest designs for an imaginary mech-based science fiction game. *** I....
Narrative Design: ArenaNet Mentorship Program Original Episode Outline
I designed this original, speculative Guild Wars 2 narrative outline as part of the ArenaNet Game Narrative Mentorship Program. All...
New Interactive Novel for Live Stories: Remember Me
I'm excited to share that I'm designing and writing multiple interactive novels for Live Stories! In addition to crafting unique worlds...
Twine: The Sign Says No Cutting (Set in Tales from the Borderlands)
This 7-minute Twine story is set in Telltale's Tales from the Borderlands (Gearbox's Borderlands IP) from the point of view of the...