Chapter Publication: Analysis of Romance Mechanics in Dragon Age for Love & Electronic Affection
Today's the day -- Love and Electronic Affection: A Design Primer is now available! For this romance-focused volume, I contributed a...
Cancelled: Speaking at ECGC 2020: Three Presentations
Update, March 20, 2020: I'm sad to report that ECGC, along with many other conferences and events, was cancelled this year due to the...
Chapter Publication: Analysis of Asari Sexuality/Digital Love: Romance & Sexuality in Games
I'm excited to announce the publication of my chapter for the book Digital Love: Romance & Sexuality in Video Games (Taylor & Francis,...
Final Version: GDC 2016 Game Narrative Review Platinum-winning Essay
In this essay, I analyzed the narrative design in Heavy Rain, paying particular attention to how its writers expressed mental illness,...
Visions from the Past
I just played Inner Vision for the second time. It's a Flash visual novel in which the player must talk three people through their...
Lonely Laughs: the Dark Humor of Portal
I. Overall Storytelling Portal is a short first-person puzzle platformer through which the player progresses by shooting a portal gun to...
Final Version: GDC 2015 Game Narrative Review Platinum-winning Essay
In this essay, I analyzed the narrative design in Dragon Age: Origins, paying particular attention to how its writers interpreted...
Initial Submission: GDC Game Narrative Review Competition - Platinum-Winning Essay
The following is an analysis of the narrative design of Dragon Age: Origins, which was one of three essays selected for recognition at...
Nine Act Story Structure Analysis for Dragon Age: Origins - Act II
This entry is the second in a series of nine entries about David Siegel's Nine Act Story structure as it applies to Dragon Age: Origins,...
Nine Act Story Structure Analysis for Dragon Age: Origins - Act 0 & Act I
This entry is the first in a series of nine entries about David Siegel's Nine Act Story structure as it applies to Dragon Age: Origins, a...